♫
♫
◈
LAST WORD STANDING
name your word. beat the clock. outlast the posse.
Your Handle
Saloon Code
(leave blank to open one)
Open Saloon
Ride In
Draw, Partner.
Saloon Code
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Copy Code
Copy Link
The Posse
Waitin' on the posse…
House Rules
Draw Time
5 seconds
8 seconds
10 seconds
15 seconds
20 seconds
30 seconds
Shots per Turn
Unlimited
1 shot
2 shots
3 shots
5 shots
Rounds
1 round
2 rounds
3 rounds
5 rounds
7 rounds
Categories
Leave all unselected for every category
RIDE OUT
Saloon Chat
— the saloon is open —
Send
~ this round's bounty ~
—
Round 1 of 3 · Complete
⭐
—
won the round
Next round in
9
BOUNTY /
—
Round
1
/
3
—
outlaws standing
—
10
SHOOT
Gunslingers
Called Words
none called
—
last gun in the West.
RIDE AGAIN
How to Play
×
The Code of the West
▼
One rider opens a saloon and shares the 4-letter code — everyone rides in with that code
The marshal sets the draw time and shot limit, then starts the game
A bounty category is called — riders take turns naming any valid word in that category
You can't repeat a word already called — getting caught eliminates you on the spot
Run out of draw time or use up your shots and you're out
Last outlaw standing wins the bounty
Your Draw
▼
When it's your draw, the input activates — name your word and press Enter or Draw
Words must fit the bounty category — the marshal sets this before each game
Fuzzy matching allows small typos (one character off for words 5+ letters)
If a shot limit is set, you have that many wrong guesses per turn before elimination
If the clock runs dry before you name a word, you're eliminated
The Marshal's Rules
▼
The player who opens the saloon is the marshal — if they leave, the next rider takes over
Draw Time: how many seconds each rider has per turn (5–30 seconds)
Shot Limit: wrong guesses allowed per turn before elimination (0 = unlimited)
Need at least 2 riders to start — talk in the saloon while waiting for your posse
Contact
×
Name
Email
Message
Send Word
🤠
Word sent, partner
Much obliged — we'll wire back shortly.
Close